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These extras gradually became less common, but many games were still sold in the traditional oversized boxes that used to hold the extra "feelies".

on a PDP-1 mainframe computer used for statistical calculations.

The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard.

First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape.

Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed.

OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952.

Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar!

These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions.